A LENS INTO THE WORLD OF ENTERTAINMENT FRANCHISES

The Franchise Report explores the stories, fandoms, and creative decisions shaping today's entertainment landscape, and what they reveal about building enduring entertainment franchises.

Each week, producer and entertainment franchise strategist Suzie Domnick examines beloved intellectual properties, emerging entertainment phenomena, and the creative decisions that shape them, revealing the creative principles behind the world's most beloved entertainment franchises.

Drawing on more than three decades of experience helping shape franchises including Harry Potter, Stranger Things, and Star Trek, each article combines real-world case studies with original insights into storyworld expansion, passionate fandoms, audience connection, and franchise building.

Because the most memorable entertainment franchises don't just entertain us. They create unforgettable characters, immersive worlds, and passionate communities to which we want to belong.

How Netflix Built the Perfect Platform for KPop Demon Hunters
Suzie Domnick Suzie Domnick

How Netflix Built the Perfect Platform for KPop Demon Hunters

How Netflix Built the Perfect Launchpad for KPop Demon Hunters - KPop Demon Hunters isn’t just a hit — it’s a global cultural phenomenon. Created by Sony, supercharged by Netflix, and fueled by record-breaking music, it’s now the streamer’s most-watched film ever. But the real story isn’t just the numbers — it’s how this breakout could become Netflix’s first true kids-and-family franchise. Can Netflix, without Disney’s machine, invent its own playbook? Here’s my inside look at why this unicorn hit matters — and what comes next.

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Same Audience, Different Attention: What the YouTube vs. Netflix Divide Tells Us About the Future of Kids’ Content.
Suzie Domnick Suzie Domnick

Same Audience, Different Attention: What the YouTube vs. Netflix Divide Tells Us About the Future of Kids’ Content.

YouTube and Netflix command massive shares of children's viewing time, but they're fundamentally teaching kids different ways to engage with content—one optimized for impulse and repetition, the other for character bonding and narrative depth. Understanding this behavioral divide is crucial for anyone building the next generation of kids' IP.

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THE ENTERTAINMENT FRANCHISEVERSE
Suzie Domnick Suzie Domnick

THE ENTERTAINMENT FRANCHISEVERSE

As we look at the landscape of who owns the Top 50 (highest revenue) Entertainment franchises of all time it becomes crystal clear who dominates, The Walt Disney Company.

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What is a Mega Entertainment Franchise? Part II

What is a Mega Entertainment Franchise? Part II

Our goal is to explore and discuss the DNA of the iconic intellectual properties that truly strike an emotional chord with consumers in such a profound way that they become part of their life, and their affinity for the IP lasts throughout all their life stages … or as we like to say birth to grave!

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What is a Mega Entertainment Franchise? Part I

What is a Mega Entertainment Franchise? Part I

The entertainment industry is roughly a 2.2 trillion dollar business and entertainment franchises have become foundational to each studio. In 2021 more than half of the films topping the box office were, or derived from, global entertainment franchises. They are the coveted crown jewel of entertainment studios.

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