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    <lastmod>2025-09-02</lastmod>
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      <image:title>VBW The Franchise Report - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
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    <loc>https://verybigworld.com/thefranchisereport/how-netflix-built-the-perfect-platform-for-kpop-demon-hunters</loc>
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    <lastmod>2025-09-02</lastmod>
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      <image:title>VBW The Franchise Report - How Netflix Built the Perfect Platform for KPop Demon Hunters - Make it stand out</image:title>
      <image:caption>© Netflix</image:caption>
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      <image:title>VBW The Franchise Report - How Netflix Built the Perfect Platform for KPop Demon Hunters - Make it stand out</image:title>
      <image:caption>© Netflix</image:caption>
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    <loc>https://verybigworld.com/thefranchisereport/same-audience-different-attention-what-the-youtube-vs-netflix-divide-tells-us-about-the-future-of-kids-content</loc>
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    <lastmod>2025-08-18</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/9314fbc5-d259-4e2d-866a-57a86fc75203/u7625857463_A_clean_modern_split-screen_header_image._On_the__39112ccb-0c01-4951-bc4e-ca759cdbd4c0_0.png</image:loc>
      <image:title>VBW The Franchise Report - Same Audience, Different Attention: What the YouTube vs. Netflix Divide Tells Us About the Future of Kids’ Content. - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/9d59ad33-ea9d-4cbf-b07d-6639e11f05b7/u7625857463_A_glowing_smartphone_screen_filled_with_a_bright__97a6c48a-a08c-4ab6-a550-2df20ff6eb2e_2.png</image:loc>
      <image:title>VBW The Franchise Report - Same Audience, Different Attention: What the YouTube vs. Netflix Divide Tells Us About the Future of Kids’ Content.</image:title>
      <image:caption>"The future of kids’ IP isn’t where it streams—it’s how it’s experienced."</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/421040a6-5aa0-4cb1-ad8d-c98c42095424/u7625857463_Majestic_cinematic_landscape_at_golden_hour_giant_2ae8e149-ea46-4d1b-9a85-2bf62d39fcde_0.png</image:loc>
      <image:title>VBW The Franchise Report - Same Audience, Different Attention: What the YouTube vs. Netflix Divide Tells Us About the Future of Kids’ Content.</image:title>
      <image:caption>"Netflix doesn’t just stream stories—it builds worlds kids want to live in."</image:caption>
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    <loc>https://verybigworld.com/thefranchisereport/the-top-franchises-and-from-whence-they-came</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-05-10</lastmod>
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      <image:title>VBW The Franchise Report - The Top Franchises and From Whence They Came! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/a512821b-a4f1-4c40-afe4-77daf9a75706/Origins2a.png</image:loc>
      <image:title>VBW The Franchise Report - The Top Franchises and From Whence They Came! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/416a6114-2a34-4f6c-bdbf-5497b83041ef/Origins_entertainment.jpg</image:loc>
      <image:title>VBW The Franchise Report - The Top Franchises and From Whence They Came! - Make it stand out</image:title>
      <image:caption>Lightyear ©Disney, Minions @Universal Pictures, Top Gun @Paramount Picture, Avatar @20th Century Studios + ©Disney</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/c357a109-3da1-4f7e-acb1-3ebc8060cd23/Origins_gaming.jpg</image:loc>
      <image:title>VBW The Franchise Report - The Top Franchises and From Whence They Came! - Make it stand out</image:title>
      <image:caption>Arcane ©Riot Games, Uncharted ©Sony, Sonic the Hedgehog ©Sega, Pokémon Detective Pikachu ©The Pokémon Company</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/69994459-5dae-4be5-bcf4-7b46fd5401fc/Origins_toys.jpg</image:loc>
      <image:title>VBW The Franchise Report - The Top Franchises and From Whence They Came! - Make it stand out</image:title>
      <image:caption>Barbie ©Mattel, Hello Kitty ©Sanrio, My Little Pony ©Hasbro, Transformers ©Hasbro</image:caption>
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      <image:title>VBW The Franchise Report - The Top Franchises and From Whence They Came! - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/860a42a0-1fcf-4d74-a783-1d59ab42ce6b/Origins_publishing.jpg</image:loc>
      <image:title>VBW The Franchise Report - The Top Franchises and From Whence They Came! - Make it stand out</image:title>
      <image:caption>Harry Potter ©Warner Bros. Discovery, Game of Thrones ©Warner Bros. Discovery, The Lord of the Rings @Tolkien Enterprises, Batman ©Warner Bros. Discovery</image:caption>
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  <url>
    <loc>https://verybigworld.com/thefranchisereport/themegafranchiseverse</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2022-05-10</lastmod>
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      <image:title>VBW The Franchise Report - THE ENTERTAINMENT FRANCHISEVERSE - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/b8e99c6c-51f1-44b1-ae0d-59c4e1bd85ec/VBWReport_Top10Co.png</image:loc>
      <image:title>VBW The Franchise Report - THE ENTERTAINMENT FRANCHISEVERSE</image:title>
      <image:caption>You can see that the majority of TOP 50 franchises are owned by companies in five main categories; entertainment, gaming, toy, anime and manga companies. In fact, more than half of the Top 50 franchises are owned by only 10 companies.</image:caption>
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      <image:title>VBW The Franchise Report - THE ENTERTAINMENT FRANCHISEVERSE</image:title>
      <image:caption>With a Minecraft movie in development at Warner Bros, and Netflix’s League of Legends animated series, Arcane, which gamers are still raving about, a plethora of content is being developed by gaming companies as a way to further immerse fans in their IPs ecosystem. It is also worth noting that while Pokemon started in 1996, games such as Epic Games Fortnite launched in 2017, a mere 5 years ago.</image:caption>
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      <image:title>VBW The Franchise Report - THE ENTERTAINMENT FRANCHISEVERSE</image:title>
      <image:caption>The toy companies are interesting because most of these IPs started as a toy with a limited storyline to encourage a kid's imagination. Mattel and Hasbro have deep archives filled with beloved toy IPs that either have some story or could have an imaginative story written for them. With Hasbro announcing content development for 30+ IPs, including a reboot of the Transformers franchise, starring Anthony Ramos, and the upcoming Dungeons and Dragons film, starring Chris Pine, and Mattel following suit with some big swings such as Barbie’s big screen debut starring Margot Robbie and directed by the Oscar-nominated Greta Gerwig. And Mattel’s Masters of the Universe, which struggled to get adapted into a new live-action film, has been turned into a successful animated series on Netflix. It is no surprise that a toy line supported by content performs better, so it makes sense given the expanded entertainment landscape that the toy companies are investing more resources into entertainment projects.</image:caption>
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  </url>
  <url>
    <loc>https://verybigworld.com/thefranchisereport/megaentertainmentfranchise2</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2022-01-15</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/65170b39-bbda-4404-b220-1326b863d4f7/AdobeStock_46454614.jpeg</image:loc>
      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part II</image:title>
      <image:caption>I will never forget my days at Star Trek conventions, that was next level for me and incredibly eye opening into the world of fandom. From meeting Buzz Aldrin to trying to converse with a fan in Klingon (I failed miserably), you can’t help but walk away from the experience appreciating why so many fans think the Star Trek world is real, is our future. That experience taught me about the important role fans play in intellectual property development, which became central to all my work from that point forward. Successful franchises recognize their fans and play into their knowledge of the IP with subtle content nods, easter eggs, that only the most avid fans would understand. This inclusion is essential to fan appreciation, and global property growth and true to the belief that fans build franchises. Embracing, listening and including fans is part of the magic to building a long-term evergreen franchise. Ideally you want to intrigue and pull fans into an intellectual property versus push your property on them. (By the way this is not me in the photo to the left!)</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/af5cfb1e-589d-4752-91ee-3c1126c6af8a/strangerthings_netflix.jpg</image:loc>
      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part II - Make it stand out</image:title>
      <image:caption>When I was at Netflix we did a deep dive into the Stranger Things fan phenomenon, and it was enlightening to understand that the open endedness of Matt &amp; Ross Duffer’s storytelling is one of the biggest focuses for fans. Speculating the why or the who or the conspiracy theories about certain events in a season … open ended mysteries, not giving all the answers, is simply a wonderful part of Stranger Things DNA.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/6d97758f-6eea-4d7c-88ce-73c8a6e9026a/Spiderman_Sony_Marvel.jpg</image:loc>
      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part II</image:title>
      <image:caption>Spiderman pushed the boundaries with the first all digital human (face &amp; costume), that you didn’t even realize was actually CG, along with insane VFX.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/602cb49c-b7b4-4182-ab41-33d0e86fec6d/VBWInfographic1.png</image:loc>
      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part II - Make it stand out</image:title>
      <image:caption>Whatever it is, the way you tell your story online can make all the difference.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/16e8711d-612d-413b-9342-2065d27a4259/SDHeadshot.jpg</image:loc>
      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part II</image:title>
      <image:caption>Suzie Domnick is a dynamic and well-respected entertainment executive who has held leadership positions at Paramount Pictures, Warner Bros., and most recently Netflix, where she led Global Franchise Development for the streamer. She has been a key player in launching and developing some of today's most globally successful entertainment franchises, including Harry Potter, Stranger Things, Star Trek and Super Girl. In 2020 Suzie opened her production and intellectual property development company, Very Big World Entertainment, to focus on family co-viewing content development, especially for the underserved demographic of girls 10-15 years old.  Suzie is exceptionally skilled at identifying entertainment with franchise potential at the script, comic or book stage, articulating how those properties uniquely connect with consumers, and leading the strategic and creative development to transform those ideas into global franchises that resonate with fans over the long term.</image:caption>
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  <url>
    <loc>https://verybigworld.com/thefranchisereport/megaentertainmentfranchises</loc>
    <changefreq>monthly</changefreq>
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    <lastmod>2022-01-15</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/60df2cfe-b5d5-429c-a7b9-12227a916357/MEF4.jpeg</image:loc>
      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part I</image:title>
      <image:caption>The entertainment industry is valued at 2 trillion dollars and my focus is to define evergreen global intellectual properties that are considered “crown jewels” to a Studio or rights holder. When I say crown jewel, I mean mega entertainment franchises; high-value, multi-platform, global, long-term intellectual properties. Think Harry Potter, Star Wars, Marvel, DC Comics, Disney Princesses and Jurassic Park, properties whose affinity spans multiple generations, that have global recognition, and are considered somewhat of a cultural phenomenon.</image:caption>
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      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part I</image:title>
      <image:caption>#2 The property must have an active ecosystem or the potential to grow into one. This means fans have multiple avenues into the intellectual property, by example music, content, publishing, experiential or gaming. It is my belief that those entry points need to have original storylines and experiences versus a regurgitation of a primary linear storyline. The latter leads to “delight and surprise”, which for me is the air in an ecosystem that stimulates endless word of mouth and organic expansion of the fanbase. Point in case, a lot of today’s avid Star Wars fans entered the franchise through gaming, growing up on Star Wars video games, enjoying epic battles on X-Wing vs Tie Fighter. There was a sixteen year gap between Return of the Jedi and Episode 1 that Lucas brilliantly filled with narrative expanding content, often called bridge content. The fans that thrived on those video games are now the fans introducing their kids to Star Wars, and lining up to see the new films or binging The Mandalorian.</image:caption>
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      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part I</image:title>
      <image:caption>#4 Similar to universally relevant content that travels globally I find that all the major intellectual properties have their own world(s) too. These worlds can be futuristic and in another galaxy like Star Wars and unlike ours, or hidden in plain sight, like Harry Potter, or the augmentation of a real world location like Jurassic’s Isla Nublar, or simply pure imagination like Mickey Mouse. Whatever the construct for the world, it becomes a key character with its own storylines, rules and lore that are signature to the IP and foundational for the characters’ adventures.</image:caption>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/5d2fe25e8fdc7700016a4a3e/d6c14f93-c93f-4666-9279-040953934922/b-k-HAl6CKxM3xU-unsplash.jpg</image:loc>
      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part I</image:title>
      <image:caption>When you consider Harry Potter as a franchise, films have been released consistently since the first film in November, 2001, that is 20 years of films! Well, and of course so much more, consumer products, games, theme park rides and experiences, and even plays. However, for me, this all works because of JK Rowling's books and her expansive vision for Harry’s world from the very very beginning.</image:caption>
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      <image:title>VBW The Franchise Report - What is a Mega Entertainment Franchise? Part I</image:title>
      <image:caption>Suzie Domnick is a dynamic and well-respected entertainment executive who has held leadership positions at Paramount Pictures, Warner Bros., and most recently Netflix, where she led Global Franchise Development for the streamer. She has been a key player in launching and developing some of today's most globally successful entertainment franchises, including Harry Potter, Stranger Things, Star Trek and Super Girl. In 2020 Suzie opened her production and intellectual property development company, Very Big World Entertainment, to focus on family co-viewing content development, especially for the underserved demographic of girls 10-15 years old.  Suzie is exceptionally skilled at identifying entertainment with franchise potential at the script, comic or book stage, articulating how those properties uniquely connect with consumers, and leading the strategic and creative development to transform those ideas into global franchises that resonate with fans over the long term.</image:caption>
    </image:image>
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      <image:caption>April 2, 2021 Los Angeles, CA - Emmy award winning British writing team Vicki Lutas &amp; Anna McCleery have signed on to pen the pilot for Philippa Fisher, a teen supernatural adventure series for Very Big World Entertainment. The series is inspired by the globally best-selling book series of the same name written by New York Times best-selling author Liz Kessler, who also wrote the global phenomenon Emily Windsnap series and the much anticipated When the World Was Ours.</image:caption>
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      <image:caption>FOR IMMEDIATE RELEASE: Suzie Domnick, Former Netflix Franchise Development Lead, Launches Production Company, Very Big World Entertainment. Los Angeles, California, March 10th, 2020 - The new firm is focused on acquiring and developing intellectual properties into global multi-channel entertainment. A female founded and led company, Very Big World Entertainment is passionate about developing rich worlds and beloved characters for the underserved category of tween and teen girls entertainment.</image:caption>
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